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Spells are gained only at level-up by "purchasing" them using spell selection points, which the character receives a set number of based on their stats (although priestly classes instead gained entire levels of spells at a time with every three level-ups in earlier versions of Realmz). Magic-using characters use spell points to cast spells, regenerating spell points slowly over time or more rapidly while resting. Characters on auto mode or those that are reanimated will never attack an ally and will always try to swap positions. Characters can also swap positions with other characters (since version 5), or they can attack a friend. Some objects, such as trees or giant fungi, are solid barriers to small creatures, while larger creatures are able to step over or move through these objects. Open areas cost 1 movement point to cross while obstacles and muddy or rocky areas cost more movement points. Rougher terrain takes longer to cross and can affect combat gameplay. A character will always have at least 2 movement points per round, even if that character is carrying the maximum load. Each character has a maximum movement allowance that is determined by their statistics. The number of movement points are affected by how much weight the character is carrying. Special actions include area search, entering a temple, shopping and attempting to perform a special action.Ĭombat gameplay involves the basic movement of characters around the combat screen which costs movement points. The action panel also displays the current time and day in-game and the current source of light. Players can select from a range of different actions including camping, inventory management, spellcasting, displaying current spells affecting the party, using spells from a scrollcase, trading items between characters, exchanging money between characters, resting, and inscribing spells to scrolls. The user interface consists of a character status bar which includes the character portrait, combat status, the character name, current stamina/maximum stamina, attacks/round or spell points/max spell points and the characters armor rating. The turn-based, tile-based game has rules for individual combat and the use of magic spells in fighting while focusing on the medieval-period high fantasy genre. Realmz is a Role-playing video game where the player assumes the roles of a party of heroes in fictional adventures.
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It is the debugger software for user-created scenarios.
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A special version of Realmz - Divine Right - is useful in conjunction with Divinity.
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Realmz is similar to the Exile series by Spiderweb Software which features similar gameplay and graphics, and both were originally published by Fantasoft.Ĭustom Realmz game scenarios can be created with a tool called Divinity - also produced by Fantasoft, LLC. Other original scenario contributors were Jim Foley (who wrote two scenarios, namely "Castle in the Clouds" and "White Dragon") and Sean Sayrs (who wrote three, including "Prelude to Pestilence" and "Griloch's Revenge"). Realmz was originally written by Tim Phillips on a Macintosh IIsi he also wrote four game scenarios, including the introductory scenario "City of Bywater".
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Fantasoft released a Microsoft Windows-compatible version in 1999, and a science fiction role-playing game based on the Realmz engine, titled New Centurions, in 2001. Realmz is a fantasy adventure and role-playing video game first developed and published by Fantasoft in 1994 for the Apple Macintosh as shareware.
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